I’m hoping to have a second demo of Championship Wrestling Promoter ready to go sometime around the end of the year. This new demo will be much expanded with the new features I’ve been working on such as promos (a critical part of any wrestling show) and special match types. To that end, I’m not spending a lot of time adding new features at the moment, so much as adding content and improving the general user experience. Most of what I’ve spent the past month working on is adding new types of promos and special matches (called Stipulations in CWP), so let’s take a look.
PROMOS
Last month I showed off the first 1v1 promo type, which is two wrestlers standing in the ring exchanging words. That’s probably the most common type of promo that wrestling fans think of. I’ve added some new promo types since then. One fun one is a backstage brawl, where one wrestler does a sneak attack on another (as I’ve mentioned before “Mr. Microphone” is a name that will be user-editable).
There’s also a new type of solo promo as well, the hype video.
Other updates
The game now has a basic Morale system. In the final version of the game, managing the morale of your locker room will be almost as important as managing your finances and TV ratings. Right now wrestlers gain and lose morale based on whether they’re being showcased or left off TV each week, but once more systems are up and running morale will largely be affected by whether you’re giving a wrestler the opportunities they expect based on the role they were promised in their contract.
Most of the other changes this month are updates to the user interface that are harder to show in screenshots. For example, when you click on a wrestler’s name in the match/promo creation screen, the roster now opens up with that wrestler pre-loaded, rather than displaying the default roster list. I’ve also been trying to added graphical elements here and there, so you may notice that some of the text in-game has been replaced with sliders or other images that do a better job of conveying numbers at a glance. And as always, I’ve been working on improving the game balance.
One more fun thing, and this is probably more interesting to me than to you, is that there is now a way to send feedback to me directly in the game. Previously, clicking the Send Feedback button opened up a pop-up that listed a few methods to contact me, such as email. Now there’s a form that can be used to send feedback and bug reports without having to leave CWP.